Dehlia Metii
not in a corporation
4
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Posted - 2013.05.26 07:50:00 -
[1] - Quote
Ecshon Autorez wrote:Zeylon Rho wrote:Yeah, you need to distinguish between suits themselves being redundant and passive skills being desirable. It's a fact that most of the specialization suits are identical in stats to the basic frame. The passive skills obviously differ, it's just a question of them being "good' or not. Are these desirable enough? *Just skip to post #6, you probably don't wan't to read it all.*
It would probably depend on how the specialization suits are balanced. If you give Assault Suits better HP than Basic Frames, that magnifies any shielding effect you give their passive, right? If the shields are balanced on a delay system (there's both "completely" depleted, and just depleted regen delays), a passive shield regen per/sec would seem to screw with that and always give them the best of the two numbers. Assaults already have much higher shield regen compared to say, logis or heavies. The delays aren't necessarily different either (in the cases where it is, it's usually the fully depleted, which you'd be eliminating with a passive).
As a bonus, it basically ignored the difference between shield and armor mechanics - the old Assault Passive was already geared towards boosting their shield regen.
The reason why a Caldari Logi may appear more desirable than a Caldari assault isn't the regen though - the assault will regen shields faster every time. The logi bonus can lead to higher hp totals overall with respect to shields. In the current game climate, you tend to get dropped in seconds by a tactical assault rifle. Regen isn't typically what saves you, raw hp increases your chances of living. In a way, this is a defect in current weapon balance.
If you approached it by just balancing suit HP (Assault HP increasing on a curve from ADV to PRO by 30-40hp per), the assault would more or less match the Caldari in HP if they both stacked shield extenders... but they'd both have to be stacking them. This would make assault suits desirable in comparison to basic frames (as per the thread), but it's just one way to do it.
My personal feeling is that Logis as medics do well with defensive passives. The idea being that you can't heal yourself, so the logi passive can let you heal yourself. The defensive passives like shields let you put your arse in the line of fire to go revive people and the like, and the passives themselves don't increase your damage output.
Assault-related bonuses should probably be damage oriented as opposed to defense oriented. The problem is that something like a Duvolle TAR already kills anyone in 2-3 shots, and so you don't NEED any damage bonuses. So, the suit/passive balance is connected in a way to weapon balancing at the same time.
I think the suits themselves need to be retooled to be different from basic frames as others have suggested. The damage on things like the TAR needs to be brought in line with comparable weapons from other trees. Only then will it make sense to for assault damage passives to be in full effect, as-is, something like aim-assist is unwarranted because a TAR is already silky smooth and effective from any distance at any rate of fire. |